Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Real-time ocean wave in multi-channel marine simulator
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Real-time spectral scattering in large-scale natural participating media
Proceedings of the 26th Spring Conference on Computer Graphics
Rendering realistic ocean scenes on GPU
Transactions on Edutainment VII
Realistic water volumes in real-time
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Hi-index | 0.00 |
Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination are correct, the water surface is modeled accurately and that the light transport within water body is properly handled. This paper describes a method for wave generation on a water surface using a physically based approach. The wave generation uses data from the oceanographical observations and it is controlled by intuitive parameters such as wind speed and wind direction. The optical behavior of the water surfaces is complex but is well described in the ocean science literature. We present a simple and intuitive light transport approach that is easy to use for many different water types such as Deep Ocean water; muddy coastal water, and fresh water bodies. We demonstrate our model for a number of water and atmospheric conditions.