SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Simulation of shallow-water waves in coastal region for marine simulator
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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We present an adaptive scheme for real-time simulating irregular long crest waves in multi-channel marine simulator. The method restricts computations to the visible part of the ocean surface in each view channel, adapts the geometric resolution to the viewing distance and only considers the visible waves wavelengths. The method allows the user to move over an unbounded ocean following the own-ship, and immersed in a real-time updated photo-realistic ocean environment.