SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
PORTRAY—an image synthesis system
Proceedings on Graphics Interface '86/Vision Interface '86
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Vectorized procedural models for natural terrain: Waves and islands in the sunset
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Flow and changes in appearance
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The state of computer animation
ACM SIGGRAPH Computer Graphics
Height-field fluids for computer graphics
WSC '91 Proceedings of the 23rd conference on Winter simulation
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Motion Simulation: A Real Time Particle System for Display of Ship Wakes
IEEE Computer Graphics and Applications
Real-Time Fluid Simulation in a Dynamic Virtual Environment
IEEE Computer Graphics and Applications
Designing and Programming the Emotion Engine
IEEE Micro
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Phenomenological simulation of brooks
Proceedings of the Eurographic workshop on Computer animation and simulation
A diffusion model for computer animation of diffuse ink painting
CA '95 Proceedings of the Computer Animation
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Real-Time Simulation: Water Droplets on Glass Windows
Computing in Science and Engineering
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and control of breaking waves
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Real-time ocean wave in multi-channel marine simulator
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
A real-time 3D animation environment for storm surge
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Flow and changes in appearance
ACM SIGGRAPH 2006 Courses
Flow and changes in appearance
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
Simulation of shallow-water waves in coastal region for marine simulator
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
An efficient method for real-time ocean simulation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
The dynamic textures for water synthesis based on statistical modeling
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Real-time simulation of large bodies of water with small scale details
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Original article: Modelling water droplet movement on a leaf surface
Mathematics and Computers in Simulation
Water droplet morphing combining rigid transformation
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part I
A particle-based method for large-scale breaking wave simulation
Machine Graphics & Vision International Journal
Realistic water volumes in real-time
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
A two-continua approach to Eulerian simulation of water spray
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Although modeling natural phenomena is recognized as one of the greatest challenges of computer graphics, relatively little time has been spent on modeling ocean waves. The model presented in this paper is suitable for the rendering and animation of waves approaching and breaking on a sloping beach. Waveforms consist of a phase function which correctly produces wave refraction and other depth effects, and a wave profile which changes according to wave steepness and water depth. Particle systems are used to model the spray produced by wave breaking and collisions with obstacles. A scanline algorithm for displaying the wave surface is presented, along with a method of integrating separately rendered particle systems with other surfaces. Hidden surface removal for both waves and particles is done using a novel variation of the A-buffer technique. Methods of implementing the model are presented and compared with previous rendering techniques.