SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
ACM Transactions on Graphics (TOG)
Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Toward interactive-rate simulation of fluids with moving obstacles using Navier-Stokes equations
Graphical Models and Image Processing
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Journal of Computational Physics
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Ocean Waves Synthesis Using a Spectrum-Based Turbulence Function
CGI '00 Proceedings of the International Conference on Computer Graphics
Journal of Computational Physics
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Animation of open water phenomena with coupled shallow water and free surface simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume flow simulations on arbitrary domains
Graphical Models
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Solving general shallow wave equations on surfaces
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Many-worlds browsing for control of multibody dynamics
ACM SIGGRAPH 2007 papers
Interaction of two-phase flow with animated models
Graphical Models
Visual simulation of multiple unmixable fluids
Journal of Computer Science and Technology
A particle-based method for large-scale breaking waves simulation
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
Guide shapes for high resolution naturalistic liquid simulation
ACM SIGGRAPH 2011 papers
Real-time and realistic simulation of large-scale deep ocean surface
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A particle-based method for large-scale breaking wave simulation
Machine Graphics & Vision International Journal
Synthesizing waves from animated height fields
ACM Transactions on Graphics (TOG)
Simulating free surface flow with very large time steps
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Simulating free surface flow with very large time steps
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Controlling fluids is still an open and challenging problem in fluid animation. In this paper we develop a novel fluid animation control approach and we present its application to controlling breaking waves. In our Slice Method framework an animator defines the shape of a breaking wave at a desired moment in its evolution based on a library of breaking waves. Our system computes then the subsequent dynamics with the aid of a 3D Navier-Stokes solver. The wave dynamics previous to the moment the animator exerts control can also be generated based on the wave library. The animator is thus enabled to obtain a full animation of a breaking wave while controlling the shape and the timing of the breaking. An additional advantage of the method is that it provides a significantly faster method for obtaining the full 3D breaking wave evolution compared to starting the simulation at an early stage and using solely the 3D Navier-Stokes equations. We present a series of 2D and 3D breaking wave animations to demonstrate the power of the method.