A level set approach for computing solutions to incompressible two-phase flow
Journal of Computational Physics
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Journal of Computational Physics
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Journal of Computational Physics
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
Interactive blood simulation for virtual surgery based on smoothed particle hydrodynamics
Technology and Health Care
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and control of breaking waves
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
Creating animations of fluids and cloth with moving characters
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Journal of Computational Physics
Simultaneous coupling of fluids and deformable bodies
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A sharp interface method for incompressible two-phase flows
Journal of Computational Physics
An adaptive, formally second order accurate version of the immersed boundary method
Journal of Computational Physics
The simulation of fluid-rigid body interaction
ACM SIGGRAPH 2002 conference abstracts and applications
A functional heart model for medical education
FIMH'05 Proceedings of the Third international conference on Functional Imaging and Modeling of the Heart
FlowFixer: using BFECC for fluid simulation
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Atrioventricular Blood Flow Simulation Based on Patient-Specific Data
FIMH '09 Proceedings of the 5th International Conference on Functional Imaging and Modeling of the Heart
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In the present work we propose a simple and flexible fluid simulation method that enables us to perform one-way interactions of animated bodies with a coupled gas-liquid flow. This way we can animate flows in which not only the liquid but also the air is a performer. Our method allows the use of rigidly moving, articulated or deforming meshes. The paper shows how to do this practically, using a coupled level set and volume-of-fluid method. We also introduce to computer graphics a novel boundary condition, useful for open-field simulations. Animations of a swimmer in a pool, a hand scooping out water and a heart beating and spurting out either liquid or gas, showcase the strengths of our method.