SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
ACM Transactions on Graphics (TOG)
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and control of breaking waves
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
High-Performance Navigation and Rendering of Very-Large Scale Landscape and Seascape
CAD-CG '05 Proceedings of the Ninth International Conference on Computer Aided Design and Computer Graphics
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In this paper, we present a framework for real-time and realistic rendering of large-scale deep ocean surface, which uses LOD scheme and height map to model water surface on CPU and takes full advantage of GPU for vertex and pixel processing. We present multi-resolution nested regular grids, as a LOD scheme, to support free and real-time navigation on large-scale sea area. Previous work neglected the wind changing effect on ocean waves, here we propose a wind model to improve the existing method of ocean wave gen-eration and satisfy the requirement of realistic simulation with wind effect. Experiment results show that our approach is efficient and can achieve interactive rates for the simulation of large-scale deep ocean surface.