SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
ACM Transactions on Graphics (TOG)
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Realistic animation of liquids
GI '96 Proceedings of the conference on Graphics interface '96
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive Sampling and Rendering for Complex and Procedural Geometry
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Phenomenological simulation of brooks
Proceedings of the Eurographic workshop on Computer animation and simulation
Ocean Waves Synthesis Using a Spectrum-Based Turbulence Function
CGI '00 Proceedings of the International Conference on Computer Graphics
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Real-time ocean wave in multi-channel marine simulator
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
Realistic and interactive simulation of rivers
GI '06 Proceedings of Graphics Interface 2006
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time simulations of bubbles and foam within a shallow water framework
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Solving general shallow wave equations on surfaces
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Wave displacement effects for Surf's Up
ACM SIGGRAPH 2007 sketches
Real time physics: class notes
ACM SIGGRAPH 2008 classes
Real-Time Simulation of Surface Gravity Ocean Waves Based on the TMA Spectrum
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Interactive water streams with sphere scan conversion
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Real-time haptic display of fluids
C3S2E '09 Proceedings of the 2nd Canadian Conference on Computer Science and Software Engineering
Non-smooth kernels for meshfree methods in fluid dynamics
Computers & Mathematics with Applications
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
Experimenting with real time simulation parameters for fluid model of soft bodies
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Real-time simulation of large bodies of water with small scale details
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Real-time and realistic simulation of large-scale deep ocean surface
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Realistic water volumes in real-time
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Real-time open water environments with interacting objects
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Real-time animation and rendering of ocean whitecaps
SIGGRAPH Asia 2012 Technical Briefs
Optimized keyframe extraction for 3D character animations
Computer Animation and Virtual Worlds
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We present an adaptive scheme for the interactive animation and display of ocean waves far from the coast. Relying on a procedural wave model, the method restricts computations to the visible part of the ocean surface, adapts the geometric resolution to the viewing distance and only considers the visible waves wavelengths. This yields real-time performances, even when the camera moves. The method allows the user to interactively fly over an unbounded animated ocean, which was not possible using previous approaches.