SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Ocean Waves Synthesis Using a Spectrum-Based Turbulence Function
CGI '00 Proceedings of the International Conference on Computer Graphics
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
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In this paper, we present a real-time method to display ocean surface gravity waves for various computer graphics applications. Starting from a precise surface gravity model in oceanography, we derive its implementation model and our prototype implementation shows more than 50 frames per second on Intel Core2 Duo 2.40GHz PC's. Our major contributions will be the improvement on the expression power of ocean waves and providing more user-controllable parameters for various wave shapes.