Computer graphics for water modeling and rendering: a survey

  • Authors:
  • A. Iglesias

  • Affiliations:
  • Department of Applied Mathematics and Computational Sciences, University of Cantabria, Avda. de los Castros s/n, E-39005 Santander, Spain

  • Venue:
  • Future Generation Computer Systems
  • Year:
  • 2004

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Abstract

A key topic in computer graphics is the realistic representation of natural phenomena. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. Its inherent complexity, far beyond that of most artificial objects, represents an irresistible challenge for the computer graphics world. Thus, during the last two decades we have witnessed an increasing number of papers addressing this problem from several points of view. However, the computer graphics community still lacks a survey classifying the vast literature on this topic, which is certainly unorganized and dispersed and hence, difficult to follow. This paper aims to fill this gap by offering a historical survey on the most relevant computer graphics techniques developed during the 1980s and 1990s for realistic modeling, rendering and animation of water.