Using Stochastic Modeling for Texture Generation

  • Authors:
  • Shinichiro Haruyama;Brian Barsky

  • Affiliations:
  • University of California, Berkeley;University of California, Berkeley

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 1984

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Abstract

A new computer graphics technique generates complicated random textures, like those found on natural objects. Requiring little data, it allows easy control of textural properties.