Computer Graphics Techniques for Realistic Modeling, Rendering, and Animation of Water. Part I: 1980-88

  • Authors:
  • Andrés Iglesias

  • Affiliations:
  • -

  • Venue:
  • ICCS '02 Proceedings of the International Conference on Computational Science-Part II
  • Year:
  • 2002

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Abstract

The realistic representation of natural phenomena has a long tradition in computer graphics. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. During the last two decades a number of papers on computer graphics techniques for modeling and rendering of water have been published. However, the computer graphics community still lacks a survey classifying the vast literature on this topic, which is certainly unorganized and dispersed and hence, difficult to follow. This is the first of a series of two papers (both included in this volume) intended to fill this gap. Our aim is to offer a unifying survey of the most relevant computer graphics techniques for realistic modeling, rendering and animation of water. In this paper we focus on the methods developed during the period 1980-88.