SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
Generalized stochastic subdivision
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Computer graphics and geometric modeling using Beta-splines
Computer graphics and geometric modeling using Beta-splines
An introduction to ray tracing
An introduction to ray tracing
A survey of ray tracing acceleration techniques
An introduction to ray tracing
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Local Control of Bias and Tension in Beta-splines
ACM Transactions on Graphics (TOG)
New Techniques for Ray Tracing Procedurally Defined Objects
ACM Transactions on Graphics (TOG)
Computer rendering of stochastic models
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
Texture and reflection in computer generated images
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The simulation of natural phenomena (Panel Session)
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Vectorized procedural models for natural terrain: Waves and islands in the sunset
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Simulation of natural scenes using textured quadric surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The utilization of procedure models in digital image synthesis.
The utilization of procedure models in digital image synthesis.
Using Stochastic Modeling for Texture Generation
IEEE Computer Graphics and Applications
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The realistic representation of natural phenomena has a long tradition in computer graphics. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. During the last two decades a number of papers on computer graphics techniques for modeling and rendering of water have been published. However, the computer graphics community still lacks a survey classifying the vast literature on this topic, which is certainly unorganized and dispersed and hence, difficult to follow. This is the first of a series of two papers (both included in this volume) intended to fill this gap. Our aim is to offer a unifying survey of the most relevant computer graphics techniques for realistic modeling, rendering and animation of water. In this paper we focus on the methods developed during the period 1980-88.