A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Computer rendering of stochastic models
Communications of the ACM
Communications of the ACM
Computer Image Generation
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Vectorized procedural models for natural terrain: Waves and islands in the sunset
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A terrain and cloud computer image generation model
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Towards an interactive high visual complexity animation system
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Procedure models for generating three-dimensional terrain
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Computer display of curved surfaces.
Computer display of curved surfaces.
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
The definition and rendering of terrain maps
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Continuous tone representation of three-dimensional objects illuminated by sky light
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Adaptive precision in texture mapping
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Combinatorial analysis of ramified patterns and computer imagery of trees
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Three dimensional Terrain modeling and display for environmental assessment
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Algorithms for solid noise synthesis
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A new method for modeling of hair-grass type textures
CSC '95 Proceedings of the 1995 ACM 23rd annual conference on Computer science
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Construction of fractal objects with iterated function systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Applications of computer graphics to the visualization of meteorological data
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
Interactive Cartoon Rendering and Sketching of Clouds and Smoke
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Chaos and Graphics: Synthesizing solid particle textures via a visual hull algorithm
Computers and Graphics
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
Procedural function-based modelling of volumetric microstructures
Graphical Models
A new algorithm for solid texture synthesis
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Geospecific rendering of alpine terrain
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Automatic shape generation based on quadratic four-dimensional fractals
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
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Because of the high complexity of the real world, realisticsimulation of natural scenes is very costly in computation. Thetopographical subtlety of common natural features such as trees andclouds remains a stumbling block to cost-effective computermodeling. A new scene model, composed of quadric surfaces boundedwith planes and overlaid with texturing, provides an efficient andeffective means of representing a wide range, of natural features.The new model provides a compact and functional data base whichminimizes the number of scene elements. Efficient hidden surfacealgorithms for quadric surfaces bounded by planes are included. Amathematical texturing function represents natural surface detailin a statistical manner. Techniques have been developed to simulatenatural scenes with the artistic efficiency of an impressionistpainter.