SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
A real time visible surface algorithm
A real time visible surface algorithm
Applications of b-spline approximation to geometric problems of computer-aided design.
Applications of b-spline approximation to geometric problems of computer-aided design.
Real-time measurement of multiple three-dimensional positions
Real-time measurement of multiple three-dimensional positions
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
A synthetic visual environment with hand gesturing and voice input
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Geometric manipulation of tensor product surfaces
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Implementation of flying, scaling and grabbing in virtual worlds
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Direct and intuitive input device for 3-D shape deformation
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
User interfaces for three-dimensional geometric modelling
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Three-dimensional man-machine interaction
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
Visual interaction with overhauser curves and surfaces
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Construct3D: A Virtual Reality Application for Mathematics and Geometry Education
Education and Information Technologies
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A system for interactive modeling of physical curved surface objects
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The Number Wheel: A tablet based valuator for interactive three-dimensional positioning
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Simulation of natural scenes using textured quadric surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A three-dimensional surface design system
ACM '77 Proceedings of the 1977 annual conference
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
Proceedings of the 16th annual ACM symposium on User interface software and technology
Techniques for interactive three dimensional design
UODIGS '76 Proceedings of the ACM/SIGGRAPH Workshop on User-oriented Design of Interactive Graphics Systems
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
A study on a geometry transformation method for a geometry and scene modeler by a verbal interface
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Possession techniques for interaction in real-time strategy augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
GRIN: interactive graphics for modeling solids
IBM Journal of Research and Development
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
An interactive 3D movement path manipulation method in an augmented reality environment
Interacting with Computers
Hi-index | 48.24 |
An experimental system for computer-aided design of free-form surfaces in three dimensions is described. The surfaces are represented in the system as parametric basis splines. The principal features of the system are: (1) the surfaces are rendered as isoparametric line drawings on a head-mounted display, and they are designed with the aid of a three-dimensional “wand,” which allows 3-D movements of the points controlling the shapes of the surfaces, (2) all of the interactions with the surfaces are in real-time, and (3) the mathematical formulations used assume no knowledge of them by the user of the system. Also examined are some of the features that should be part of a practical 3-D system for designing space-forms.