Mathematical elements for computer graphics (2nd ed.)
Mathematical elements for computer graphics (2nd ed.)
Optimal surface reconstruction from planar contours
Communications of the ACM
An interactive computer graphics approach to surface representation
Communications of the ACM
Communications of the ACM
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Streaming Algorithms for Biological Sequence Alignment on GPUs
IEEE Transactions on Parallel and Distributed Systems
Efficient GPU-based skyline computation
Proceedings of the Ninth International Workshop on Data Management on New Hardware
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It is often important to obtain descriptions of existing objects for computer graphics data bases. A system to aid interactive modeling (in three dimensions) of a physical object is described. The system allows a user to fit a bi-cubic parametric spline surface to an object by superimposing stereoscopic views of the computer surface with stereoscopic television views of the object. A 3-D joystick is used to manipulate surface control points while the user views the computed surface as isoparametric contours. A raster scan display polarization stereoscope is used. The left eye and right eye surface views are computed using a unique display processor designed and constructed for the evaluation of raster scan graphics techniques. The display processor consists of multiple non-pipelined concurrently operating microprogrammed modules. The computation of the two reasonably complex images (500 vectors each) takes less than 33 msec allowing real time display at standard television rates.