Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
An algorithm for planning collision-free paths among polyhedral obstacles
Communications of the ACM
Communications of the ACM
Computer Logic, Testing and Verification
Computer Logic, Testing and Verification
Construction and Use of Geometric Models
Computer Aided Design: Modelling, Systems Engineering, CAD-Systems - CREST Advanced Course
Computer
An outline of the requirements for a computer-aided design system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
Sketchpad: a man-machine graphical communication system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
The introduction of man-computer graphics into the aerospace industry
AFIPS '65 (Fall, part I) Proceedings of the November 30--December 1, 1965, fall joint computer conference, part I
Hi-index | 0.00 |
This paper describes an experimental system for the original generation and subsequent modification of volume models of complex physical objects, using interactive computer graphics. The models are built up from primitive volumes, e.g., cuboids, cylinders, swept sutfaces, etc., entered by a mechanical engineer interacting with a two dimensional projection of the model on a graphic display screen. The primitives may be entered at any orientation in 3-space and combined to form a single polyhedral model. The central issue is the provision of an efficient, natural means for generating these models.