SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Curves and surfaces for computer aided geometric design (3rd ed.): a practical guide
Curves and surfaces for computer aided geometric design (3rd ed.): a practical guide
Dynamic NURBS with geometric constraints for interactive sculpting
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Interactive design of constrained variational curves
Computer Aided Geometric Design
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
GMCAD '96 Proceedings of the fifth IFIP TC5/WG5.2 international workshop on geometric modeling in computer aided design on Product modeling for computer integrated design and manufacture
Collaborative geometrical modeling in immersive virtual environments
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
3D object modeling using spatial and pictographic gestures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Skin: a constructive approach to modeling free-form shapes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Communications of the ACM
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic Catmull-Clark Subdivision Surfaces
IEEE Transactions on Visualization and Computer Graphics
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
Conceptual Surface Modeling for Industrial Design
ICCG '93 Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics: Graphics, Design and Visualization
Immersive Investigation of Scientific Data
Scientific Visualization, Overviews, Methodologies, and Techniques
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
Surface Drawing
Dynamically coupled particle systems for geometric modeling, reconstruction, and animation
Dynamically coupled particle systems for geometric modeling, reconstruction, and animation
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
The ToolFinger: supporting complex direct manipulation in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Twister: a space-warp operator for the two-handed editing of 3D shapes
ACM SIGGRAPH 2003 Papers
Immersive Authoring of Tangible Augmented Reality Applications
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Pen-based styling design of 3D geometry using concept sketches and template models
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Free hand stroke based virtual sketching, deformation and sculpting of NURBS surface
Proceedings of the 2005 international conference on Augmented tele-existence
Two-step 3-dimensional sketching tool for new product development
WSC '04 Proceedings of the 36th conference on Winter simulation
ACM SIGGRAPH 2006 Courses
Immersive authoring of Tangible Augmented Reality content: A user study
Journal of Visual Languages and Computing
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
Sketching subdivision surfaces
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
A fast interactive reverse-engineering system
Computer-Aided Design
Reconstructing surfaces from sketched 3D irregular curve networks
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
An interactive 3D movement path manipulation method in an augmented reality environment
Interacting with Computers
Free-Hand stroke based NURBS surface for sketching and deforming 3d contents
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
Enjoying virtual handcrafting with ToolDevice
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Surface patches for 3D sketching
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
A general and efficient method for finding cycles in 3D curve networks
ACM Transactions on Graphics (TOG)
Enhanced 3d sketch system incorporating "Life-size" and "Operability" functions
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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A sketching system for spline-based free-form surfaces on the Responsive Workbench is presented. We propose 3D tools for curve drawing and deformation techniques for curves and surfaces, adapted to the needs of designers. The user directly draws curves in the virtual environment, using a tracked stylus as an input device. A curve network can be formed, describing the skeleton of a virtual model. The non-dominant hand positions and orients the model while the dominant hand uses the editing tools. The curves and the resulting skinning surfaces can interactively be deformed.