Sketching as a solid modeling tool
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Creating solid models from single 2D sketches
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Sketching a virtual environment: modeling using line-drawing interpretation
Proceedings of the ACM symposium on Virtual reality software and technology
Creating principal 3D curves with digital tape drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Designing Fair Curves and Surfaces: Shape Quality in Geometric Modeling and Computer-Aided Design
Designing Fair Curves and Surfaces: Shape Quality in Geometric Modeling and Computer-Aided Design
Computer Vision: A Modern Approach
Computer Vision: A Modern Approach
Free-form deformations via sketching and manipulating scalar fields
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
A Discrete Spring Model for Generating Fair Curves and Surfaces
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A suggestive interface for image guided 3D sketching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stroke-Input Methods for Immersive Styling Environments
SMI '04 Proceedings of the Shape Modeling International 2004
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2004 Papers
Hierarchical parsing and recognition of hand-sketched diagrams
Proceedings of the 17th annual ACM symposium on User interface software and technology
SketchREAD: a multi-domain sketch recognition engine
Proceedings of the 17th annual ACM symposium on User interface software and technology
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
Proceedings of the 2005 ACM symposium on Solid and physical modeling
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Sketch-based modeling with few strokes
Proceedings of the 21st spring conference on Computer graphics
Making the most of using depth reasoning to label line drawings of engineering objects
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Automatically transforming symbolic shape descriptions for use in sketch recognition
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
A freehand sketching interface for progressive construction of 3D objects
Computers and Graphics
3D sketching with fully free form deformation features (δ-F4) for aesthetic design
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Spatial recognition and grouping of text and graphics
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
A two-stage approach for interpreting line drawings of curved objects
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
From raw 3D-sketches to exact CAD product models: concept for an assistant-system
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Relief: a modeling by drawing tool
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Sketch-Based 3D-Shape Creation for Industrial Styling Design
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2008 papers
Example-based conceptual styling framework for automotive shapes
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
A template-based reconstruction of plane-symmetric 3D models from freehand sketches
Computer-Aided Design
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models
Proceedings of the 21st annual ACM symposium on User interface software and technology
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Physical sketching: Reconstruction and analysis of 3D objects from freehand sketches
Computer-Aided Design
Modeling from contour drawings
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
Intuitive Change of 3D Wand Function in Surface Design
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Image-assisted modeling from sketches
Proceedings of Graphics Interface 2010
A fast interactive reverse-engineering system
Computer-Aided Design
Sketch-based modeling of smooth surfaces using adaptive curve networks
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
123D sculpt: designing a mobile 3d modeling application for novice users
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Construction and modification of 3D geometry using a sketch-based interface
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Technical Section: Sketch-based surface design using malleable curve networks
Computers and Graphics
New grouping and fitting methods for interactive overtraced sketches
The Visual Computer: International Journal of Computer Graphics
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This paper describes a new approach to industrial styling design that combines the advantages of pen-based sketching with concepts from variational design to facilitate rapid and fluid development of 3D geometry. The approach is particularly useful for designing products that are primarily stylistic variations of existing ones. The input to the system is a 2D concept sketch of the object, and a generic 3D wireframe template. In the first step, the underlying template is aligned with the input sketch using a camera calibration algorithm. Next, the user traces the feature edges of the sketch on the computer screen; user's 2D strokes are processed and interpreted in 3D to modify the edges of the template. The resulting wireframe is then surfaced, followed by a user-controlled refinement of the initial surfaces using physically-based deformation techniques. Finally, new design edges can be added and manipulated through direct sketching over existing surfaces. Our preliminary evaluation involving several industrial products have demonstrated that with the proposed system, design times can be significantly reduced compared to those obtained through conventional software.