Pen-based styling design of 3D geometry using concept sketches and template models
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Sketching garments for virtual characters
ACM SIGGRAPH 2006 Courses
Sketching garments for virtual characters
ACM SIGGRAPH 2007 courses
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Low-Overhead 3D Items Drawing Engine for Communicating Situated Knowledge
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
The process improvement impact on the styling workflow of an industrial design company
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Sketching garments for virtual characters
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
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This paper introduces an immersive stylingenvironment, which aims at closing the gap between 2D drawingand 3D modeling in the design process. The main goal of thestyling system is to provide the user an easy to use interfacehiding the inherent mathematic nature of CAD. Creating rough3D sketches should literally be as intuitive as 2D sketching withpen and paper. To achieve this, the tools developed in our systembenefit from the stylistsý skills, acquired through training overtime. This paper focuses on the stroke-input methods of ourstyling system. We present different techniques for creating andmodifying 3D curves: stroke splitting, oversketching and taping.In addition we report on the viability of using input constraintsin immersive environments to overcome inherent weaknesses.