Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pen-based styling design of 3D geometry using concept sketches and template models
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Drawing on Air: Input Techniques for Controlled 3D Line Illustration
IEEE Transactions on Visualization and Computer Graphics
Constraint stroke-based oversketching for 3D curves
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
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According to the target model for a designer to sketch, an effective style or shape of input device can be defined differently. The spatial sketch system that supports various types of wand can help to sketch efficiently. We suggest the idea of changing wand style by altering the posture of a 3D wand. This method allows a designer to work in intuitive ways without being interrupted by complicated menus. We implement the surface drawing and merging technique with the grid based data structure which deals with multiple strokes from various types of wand.