I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Delaunay refinement algorithm for quality 2-dimensional mesh generation
SODA '93 Selected papers from the fourth annual ACM SIAM symposium on Discrete algorithms
Intelligent scissors for image composition
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive 3D modeling using only one image
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Computer Vision
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Automatic 3D Model Construction for Turn-Table Sequences
SMILE'98 Proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
3D reconstruction using labeled image regions
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A suggestive interface for image guided 3D sketching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D Modeling from Turntable Sequences Using Dense Stereo Carving and Multi-View Consistency
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Sketch-based modeling with few strokes
Proceedings of the 21st spring conference on Computer graphics
Pen-based styling design of 3D geometry using concept sketches and template models
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Technical Section: Multiresolution for curves and surfaces based on constraining wavelets
Computers and Graphics
Improved skeleton extraction and surface generation for sketch-based modeling
GI '07 Proceedings of Graphics Interface 2007
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
VideoTrace: rapid interactive scene modelling from video
ACM SIGGRAPH 2007 papers
Improving the sketch-based interface: Forming curves from many small strokes
The Visual Computer: International Journal of Computer Graphics
2D Euclidean distance transform algorithms: A comparative survey
ACM Computing Surveys (CSUR)
FlexiStickers: photogrammetric texture mapping using casual images
ACM SIGGRAPH 2009 papers
On expert performance in 3D curve-drawing tasks
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Symmetric architecture modeling with a single image
ACM SIGGRAPH Asia 2009 papers
Structured annotations for 2D-to-3D modeling
ACM SIGGRAPH Asia 2009 papers
Constraint stroke-based oversketching for 3D curves
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Stroke extraction and classification for mesh inflation
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
3D modeling with a symmetric sketch
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Smooth reverse Loop and Catmull-Clark subdivision
Graphical Models
Automatic single-view character model reconstruction
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
3-Sweep: extracting editable objects from a single photo
ACM Transactions on Graphics (TOG)
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In this paper, we propose a method for creating freeform surfaces from sketch-annotated images. Beginning from an image, the user sketches object boundaries, features, and holes. Sketching is made easier by a magnetic pen that follows strong edges in the image. To create a surface from the sketch, a planar mesh is constructed such that its geometry aligns with the boundary and interior features. We then inflate to 3D using a discrete distance transform filtered through a cross-sectional mapping function. Finally, the input image is applied as a texture to the surface. The benefits of our framework are demonstrated with examples in modeling both freeform and manufactured objects.