A fast Las Vegas algorithm for triangulating a simple polygon
Discrete & Computational Geometry - Selected papers from the fourth ACM symposium on computational geometry, Univ. of Illinois, Urbana-Champaign, June 6 8, 1988
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive 3D modeling using only one image
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Automatic Animation Skeleton Construction Using Repulsive Force Field
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Curve skeleton extraction from incomplete point cloud
ACM SIGGRAPH 2009 papers
Interactive Hausdorff distance computation for general polygonal models
ACM SIGGRAPH 2009 papers
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
Sketch-based subdivision models
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Structured annotations for 2D-to-3D modeling
ACM SIGGRAPH Asia 2009 papers
Smart sketch system for 3D reconstruction based modeling
SG'03 Proceedings of the 3rd international conference on Smart graphics
Image-assisted modeling from sketches
Proceedings of Graphics Interface 2010
Skeleton-growing: a vector-field-based 3D curve-skeleton extraction algorithm
ACM SIGGRAPH ASIA 2010 Sketches
A novel template-based automatic rigging algorithm
Computer Animation and Virtual Worlds
Just DrawIt: a 3D sketching system
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
The Visual Computer: International Journal of Computer Graphics - CGI'2012 Conference
RigMesh: automatic rigging for part-based shape modeling and deformation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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In this paper we present a new method for automatically constructing 3D meshes from a single input image. With the increasing content demands of modern digital entertainment and the expectation of involvement from users, automatic artist-free systems are an important step in allowing user generated content and rapid game prototyping. Our system proposes a novel heuristic for the creation of a 3D mesh from a single piece of non-occluding 2D concept art. By extracting a skeleton structure, approximating the 3D orientation and analysing line curvature properties, appropriate centrepoints can be found around which to create the cross-sectional slices used to build a final triangle mesh. Our results show that a single 2D input image can be used to generate a rigged 3D low-polygon model suitable for use in realtime applications.