Introduction to algorithms
Shape and motion from image streams under orthography: a factorization method
International Journal of Computer Vision
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
Machine vision
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Algorithmic geometry
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling and animation of botanical trees for interactive virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Sketching a virtual environment: modeling using line-drawing interpretation
Proceedings of the ACM symposium on Virtual reality software and technology
Digital Image Processing
What can be seen in three dimensions with an uncalibrated stereo rig
ECCV '92 Proceedings of the Second European Conference on Computer Vision
Rapid 3D Model Acquisition from Images of Small Objects
GMP '00 Proceedings of the Geometric Modeling and Processing 2000
Face recognition from one example view
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Image-assisted modeling from sketches
Proceedings of Graphics Interface 2010
Automatic single-view character model reconstruction
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
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For virtual reality systems, modeling of 3D objects and scenes is important and challenging. In this paper, we present an image-based interactive 3D modeling framework consisting of three major modules: photogrammetric modeling, human interaction, and texture mapping. These three modules are not sequentially used and they are mixed in the whole modeling process. The major idea is to explore the use of images in interactive modeling systems to achieve the automation. In particular, the use of only one image is addressed. On one side, unlike the common fully interactive modeling framework, the users are not required to specify some low level details interactively which can be derived automatically from the image. On the other side, it still requires human interactions to do some high level tasks that the algorithms are difficult to perform automatically. We have implemented the framework and experimental results are good.