Curves and surfaces for computer aided geometric design: a practical guide
Curves and surfaces for computer aided geometric design: a practical guide
Inbetweening for computer animation utilizing moving point constraints
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Artistic Vision: painterly rendering using computer vision techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
3D reconstruction of single picture
VIP '05 Proceedings of the Pan-Sydney area workshop on Visual information processing
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2006 Courses
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2007 courses
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
Image-assisted modeling from sketches
Proceedings of Graphics Interface 2010
Intuitive shape modeling by shading design
SG'05 Proceedings of the 5th international conference on Smart Graphics
Efficient displacement mapping by image warping
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Relief: a modeling by drawing tool
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Producing models from drawings of curved surfaces
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
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This paper advances a means by which the conventions and methods of digital "painting" and image manipulation programs can be extended into the third dimension, providing sculpting tools that are natural and appropriate for a restricted but very useful class of models. Attempts to approximate "drawing" in 3D do not necessarily involve computer graphics [Gregory71]. Efforts in this area are a subject of continuing graphics research [Schmandt82], [Sachs89]. The key to the approach undertaken in the work described here is the use of an unusual hardware technique for displaying video rasters as surfaces. With such a display, existing software for 2D graphics and image processing can be used, without modification, for creating and modifying three-dimensional surfaces. The resulting raster data can then be converted into conventional 3D databases for further processing and display. The aim of this research is to create consistent, unified methods for computer-assisted drawing, painting, modeling, and animation.