Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Illumination for computer generated pictures
Communications of the ACM
Hidden surface removal using polygon area sorting
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A scan line algorithm for computer display of curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A scan line algorithm for displaying parametrically defined surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
Color gamut mapping and the printing of digital color images
ACM Transactions on Graphics (TOG)
Real-time rendering of trimmed surfaces
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Illumination from curved reflectors
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Second-order surface analysis using hybrid symbolic and numeric operators
ACM Transactions on Graphics (TOG)
User interfaces for three-dimensional geometric modelling
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Interactive Display of Large NURBS Models
IEEE Transactions on Visualization and Computer Graphics
An application of color graphics to the display of surface curvature
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Computer Aided Geometric Design
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Despite the relative sophistication of modern surface design systems, many graphical renderings of surfaces are rather crude. The paper discusses several possible renderings, including various line drawings methods, realistic and functional shading, and combinations of line drawings and smooth shading. It concludes that a good choice is the superposition of contours or sections on either realistic or Gaussian curvature shading.