Regularization of inverse visual problems involving discontinuities
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image Analysis Using Multigrid Relaxation Methods
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fast Surface Interpolation Using Hierarchical Basis Functions
IEEE Transactions on Pattern Analysis and Machine Intelligence
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Height and gradient from shading
International Journal of Computer Vision
Shape from Texture Using Local Spectral Moments
IEEE Transactions on Pattern Analysis and Machine Intelligence
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion Estimation with Quadtree Splines
IEEE Transactions on Pattern Analysis and Machine Intelligence
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Interactive Construction of 3D Models from Panoramic Mosaics
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Non-complete Topological Analysis in Image-Based 3D Building Reconstruction
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
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This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shape. The new technique takes input as a sparse set of user-specified constraints, and generates a well-behaved 3D surface satisfying the parameters. As each constraint is specified, the system recalculates and displays the reconstruction in real time. In contrast to previous work in single view reconstruction, our technique enables high quality reconstructions of curved surfaces. A key feature of the approach is a novel hierarchical transformation technique for accelerating convergence on a non-uniform, piecewise continuous grid. The technique is interactive and updates the model in real time as constraints are added, allowing fast reconstruction of photorealistic scene models. The approach is shown to yield high quality results.