Shape from texture: general principle
Artificial Intelligence
Multichannel Texture Analysis Using Localized Spatial Filters
IEEE Transactions on Pattern Analysis and Machine Intelligence
Robot Vision
Shape from Texture for Smooth Curved Surfaces
ECCV '92 Proceedings of the Second European Conference on Computer Vision
Patch-Based Stereo in a General Binocular Viewing Geometry
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computing Local Surface Orientation and Shape from Texture forCurved Surfaces
International Journal of Computer Vision
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
The Analysis and Recognition of Real-World Textures in Three Dimensions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape from Periodic Texture Using the Eigenvectors of Local Affine Distortion
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Texture Gradient Equation for Recovering Shape from Texture
IEEE Transactions on Pattern Analysis and Machine Intelligence
Depth Estimation from Image Structure
IEEE Transactions on Pattern Analysis and Machine Intelligence
Analysis of Curved Textured Surfaces Using Local Spectral Distortion
ICAPR '01 Proceedings of the Second International Conference on Advances in Pattern Recognition
3D reconstruction of single picture
VIP '05 Proceedings of the Pan-Sydney area workshop on Visual information processing
Shape from Texture without Boundaries
International Journal of Computer Vision
Active estimation of distance in a robotic system that replicates human eye movement
Robotics and Autonomous Systems
Analyzing Image Structure by Multidimensional Frequency Modulation
IEEE Transactions on Pattern Analysis and Machine Intelligence
EURASIP Journal on Applied Signal Processing
Model of Frequency Analysis in the Visual Cortex and the Shape from Texture Problem
International Journal of Computer Vision
Shape from Texture Via Fourier Analysis
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Shape from texture of developable surfaces via Fourier analysis
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Multiscale AM-FM demodulation and image reconstruction methods with improved accuracy
IEEE Transactions on Image Processing
Tree image growth analysis using instantaneous phase modulation
EURASIP Journal on Advances in Signal Processing - Special issue on recent advances in theory and methods for nonstationary signal analysis
Text-Pose estimation in 3d using edge-direction distributions
ICIAR'05 Proceedings of the Second international conference on Image Analysis and Recognition
Stereoscopizing cel animations
ACM Transactions on Graphics (TOG)
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We present a non-feature-based solution to the problem of computing the shape of curved surfaces from texture information. First, the use of local spatial-frequency spectra and their moments to describe texture is discussed and motivated. A new, more accurate method for measuring the local spatial-frequency moments of an image texture using Gabor elementary functions and their derivatives is presented. Also described is a technique for separating shading from texture information, which makes the shape-from-texture algorithm robust to the shading effects found in real imagery. Second, a detailed model for the projection of local spectra and spectral moments of any surface reflectance patterns (not just textures) is developed. Third, the conditions under which the projection model can be solved for the orientation of the surface at each point are explored. Unlike earlier non-feature-based, curved surface shape-from-texture approaches, the assumption that the surface texture is isotropic is not required; surface texture homogeneity can be assumed instead. The algorithm驴s ability to operate on anisotropic and non-deterministic textures, and on both smooth- and rough-textured surfaces, is demonstrated.