Shape from texture: general principle
Artificial Intelligence
Shape from Texture Using Local Spectral Moments
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computing Local Surface Orientation and Shape from Texture forCurved Surfaces
International Journal of Computer Vision
The Texture Gradient Equation for Recovering Shape from Texture
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape from Texture without Boundaries
International Journal of Computer Vision
IEEE Transactions on Image Processing
Shape from Texture Via Fourier Analysis
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
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Shape from texture has received much attention in the past few decades. We propose a computationally efficient method to extract the 3D shape of developable surfaces from the spectral variations of a visual texture. Under the assumption of homogeneity, the texture is represented by the novel method of identifying ridges of its Fourier transform. Local spatial frequencies are then computed using a minimal set of selected Gabor filters. In both orthographic and perspective projection cases, new geometric equations are presented to compute the shape of developable surfaces from frequencies. The results are validated with semi-synthetic and real pictures.