Real-time shaded NC milling display
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Filtering by repeated integration
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Interactive techniques for implicit modeling
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The ThingWorld modeling system: virtual sculpting by modal forces
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SCULPT: an interactive solid modeling tool
Proceedings on Graphics interface '90
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Anti-aliased line drawing using brush extrusion
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Scheduled Fourier volume morphing
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
3D painting on scanned surfaces
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Feature-based volume metamorphosis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Virtual hand tool with force feedback
CHI '94 Conference Companion on Human Factors in Computing Systems
Passive force feedback for velocity control
CHI '94 Conference Companion on Human Factors in Computing Systems
Dynamic implicit surface tesselation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
3D object modeling using spatial and pictographic gestures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Interactive curve design using digital French curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Three dimensional freeform sculpting via zero sets of scalar trivariate functions
Proceedings of the fifth ACM symposium on Solid modeling and applications
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Functionally based virtual computer art
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Collaborative Shape Conceptualization in Virtual Design Environments
Communications of the ACM
Haptic techniques for media control
Proceedings of the 14th annual ACM symposium on User interface software and technology
An immersive modeling system for 3D free-form design using implicit surfaces
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Adaptive implicit modeling using subdivision curves and surfaces as skeletons
Proceedings of the seventh ACM symposium on Solid modeling and applications
Interactive sculpturing and visualization of unbounded voxel volumes
Proceedings of the seventh ACM symposium on Solid modeling and applications
Level set surface editing operators
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Haptics-based volumetric modeling using dynamic spline-based implicit functions
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Modeling virtual object behavior within virtual environment
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Real-time haptic sculpting in virtual volume space
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Interactive metamorphosis and carving in a multi-volume scene
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
Voxel-Based Modeling for Layered Manufacturing
IEEE Computer Graphics and Applications
A Tangible Goal for 3D Modeling
IEEE Computer Graphics and Applications
Constructive hypervolume modeling
Graphical Models - Volume modeling
Resolution adaptive volume sculpting
Graphical Models - Volume modeling
Real-time haptic and visual simulation of bone dissection
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
GRIN'01 No description on Graphics interface 2001
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Twister: a space-warp operator for the two-handed editing of 3D shapes
ACM SIGGRAPH 2003 Papers
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A Painting Interface for Interactive Surface Deformations
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Interactive Global and Local Deformations for Virtual Clay
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
VIS '92 Proceedings of the 3rd conference on Visualization '92
Haptics-Based Dynamic Implicit Solid Modeling
IEEE Transactions on Visualization and Computer Graphics
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
A Haptic-Rendering Technique Based on Hybrid Surface Representation
IEEE Computer Graphics and Applications
IEEE Transactions on Visualization and Computer Graphics
Interactive global and local deformations for virtual clay
Graphical Models - Special issue on pacific graphics 2003
A painting interface for interactive surface deformations
Graphical Models - Special issue on pacific graphics 2003
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
Proceedings of the 2005 ACM symposium on Solid and physical modeling
"On-the-fly" voxelization for 6 degrees-of-freedom haptic virtual sculpting
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Erasing, digging and clipping in volumetric datasets with one or two hands
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
SESAME: towards better 3D conceptual design systems
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Detail sculpting using cubical marching squares
Proceedings of the 2005 international conference on Augmented tele-existence
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Designing with distance fields
ACM SIGGRAPH 2006 Courses
ACM SIGGRAPH 2006 Courses
ACM SIGGRAPH 2006 Courses
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2006 Courses
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2006 Courses
A sketching interface for modeling the internal structures of 3D shapes
ACM SIGGRAPH 2006 Courses
ArtNova: touch-enabled 3D model design
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Technical Section: Interactive function-based shape modelling
Computers and Graphics
Driving object deformations from internal physical processes
Proceedings of the 2007 ACM symposium on Solid and physical modeling
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2007 courses
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2007 courses
A sketching interface for modeling the internal structures of 3D shapes
ACM SIGGRAPH 2007 courses
Fair NURBS curve generation using a hand-drawn sketch for computer aided aesthetic design
ISCGAV'07 Proceedings of the 7th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
A fair curve generation algorithm based on a hand-drawn sketch
ISCGAV'06 Proceedings of the 6th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
ACM SIGGRAPH Asia 2009 papers
A Computer Model of Soft Tissue Interaction with a Surgical Aspirator
MICCAI '09 Proceedings of the 12th International Conference on Medical Image Computing and Computer-Assisted Intervention: Part I
Digital Circularity and Its Applications
IWCIA '09 Proceedings of the 13th International Workshop on Combinatorial Image Analysis
SGP '09 Proceedings of the Symposium on Geometry Processing
A sketching interface for modeling the internal structures of 3D shapes
SG'03 Proceedings of the 3rd international conference on Smart graphics
Constructive hypervolume modeling using extended space mappings
Heterogeneous objects modelling and applications
Technical Section: Interactive free-form level-set surface-editing operators
Computers and Graphics
Product prototyping and manufacturing planning with 5-DOF haptic sculpting and dexel volume updating
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Data miming: inferring spatial object descriptions from human gesture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SMI 2011: Full Paper: Freestyle: Sculpting meshes with self-adaptive topology
Computers and Graphics
Tetra-trees properties in graphic interaction
Graphical Models
An interactive design system for sphericon-based geometric toys using conical voxels
SG'11 Proceedings of the 11th international conference on Smart graphics
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Constructing detailed solid and smooth surfaces from voxel data for neurosurgical simulation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
A volume modeling component of CAD
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Topology-consistent design for 3D freeform meshes with harmonic interpolation
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
SMI 2013: Sculpting multi-dimensional nested structures
Computers and Graphics
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We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represented by voxel data; the tool acts by modifying the values in the voxel array, much as a "paint" program's "paintbrush" modifies bitmap values. The voxel data is converted to a polygonal surface using a "marching-cubes" algorithm; since the modifications to the voxel data are local, we accelerate this computation by an incremental algorithm and accelerate the display by using a special data structure for determining which polygons must be redrawn in a particular screen region. We provide a variety of tools: one that cuts away material, one that adds material, a "sandpaper" tool, a "heat gun," etc. The technique provides an intuitive direct interaction, as if the user were working with clay or wax. The models created are free-form and may have complex topology; however, they are not precise, so the technique is appropriate for modeling a boulder or a tooth but not for modeling a crankshaft.