Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Interactive techniques for implicit modeling
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Volumetric shape description of range data using “Blobby Model”
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic deformation of solid primitives with constraints
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Haptic rendering: programming touch interaction with virtual objects
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Direct haptic rendering of sculptured models
Proceedings of the 1997 symposium on Interactive 3D graphics
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A novel FEM-based dynamic framework for subdivision surfaces
Proceedings of the fifth ACM symposium on Solid modeling and applications
Three dimensional freeform sculpting via zero sets of scalar trivariate functions
Proceedings of the fifth ACM symposium on Solid modeling and applications
Shape transformation using variational implicit functions
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the sixth ACM symposium on Solid modeling and applications
Constructive modeling of FRep solids using spline volumes
Proceedings of the sixth ACM symposium on Solid modeling and applications
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Level set surface editing operators
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modelling with implicit surfaces that interpolate
ACM Transactions on Graphics (TOG)
Haptics-based volumetric modeling using dynamic spline-based implicit functions
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
D-NURBS: A Physics-Based Framework for Geometric Design
IEEE Transactions on Visualization and Computer Graphics
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Phantom-Based Haptic Interaction with Virtual Objects
IEEE Computer Graphics and Applications
Fast Surface Reconstruction Using the Level Set Method
VLSM '01 Proceedings of the IEEE Workshop on Variational and Level Set Methods (VLSM'01)
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Haptic Sculpting of Volumetric Implicit Functions
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Body-based haptic interaction model for touch-enabled virtual environments
Presence: Teleoperators and Virtual Environments
Dynamic spherical volumetric simplex splins with application in biomedical simulation
Proceedings of the 2008 ACM symposium on Solid and physical modeling
A Manipulable Vision-Based 3D Input Device for Space Curves
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Haptic sculpting of multi-resolution B-spline surfaces with shaped tools
Computer-Aided Design
Solid modelling based on sixth order partial differential equations
Computer-Aided Design
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Constructing detailed solid and smooth surfaces from voxel data for neurosurgical simulation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Combining point clouds and volume objects in volume scene graphs
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Hi-index | 0.00 |
This paper systematically presents a novel, interactive solid modeling framework, Haptics-based Dynamic Implicit Solid Modeling, which is founded upon volumetric implicit functions and powerful physics-based modeling. In particular, we augment our modeling framework with a haptic mechanism in order to take advantage of additional realism associated with a 3D haptic interface. Our dynamic implicit solids are semi-algebraic sets of volumetric implicit functions and are governed by the principles of dynamics, hence responding to sculpting forces in a natural and predictable manner. In order to directly manipulate existing volumetric data sets as well as point clouds, we develop a hierarchical fitting algorithm to reconstruct and represent discrete data sets using our continuous implicit functions, which permit users to further design and edit those existing 3D models in real-time using a large variety of haptic and geometric toolkits, and visualize their interactive deformation at arbitrary resolution. The additional geometric and physical constraints afford more sophisticated control of the dynamic implicit solids. The versatility of our dynamic implicit modeling enables the user to easily modify both the geometry and the topology of modeled objects, while the inherent physical properties can offer an intuitive haptic interface for direct manipulation with force feedback.