Geometric modeling
Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Telerobotics, automation, and human supervisory control
Telerobotics, automation, and human supervisory control
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
The use of a kinesthetic supplement in an interactive graphics system.
The use of a kinesthetic supplement in an interactive graphics system.
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Direct haptic rendering of sculptured models
Proceedings of the 1997 symposium on Interactive 3D graphics
Rendering drawings for interactive haptic perception
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
HandJive: a device for interpersonal haptic entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Plane-shape perception using point-contact type force feedback device
ACM SIGGRAPH 98 Conference abstracts and applications
An insidious Haptic invasion: adding force feedback to the X desktop
Proceedings of the 11th annual ACM symposium on User interface software and technology
The design of 3D haptic widgets
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Making graphics physically tangible
Communications of the ACM
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
Shape retaining chain linked model for real-time volume haptic rendering
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Virtual Environments for Visually Impaired
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Haptic interaction with fluid media
GI '04 Proceedings of the 2004 Graphics Interface Conference
Haptics-Based Dynamic Implicit Solid Modeling
IEEE Transactions on Visualization and Computer Graphics
Spatial constraint method: a new approach to real-time haptic interaction in virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
High-Fidelity Haptic Synthesis of Contact with Deformable Bodies
IEEE Computer Graphics and Applications
Synergistic Visual/Haptic Rendering Modes for Scientific Visualization
IEEE Computer Graphics and Applications
A Constraint-Based Technique for Haptic Volume Exploration
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Six Degree-of-Freedom Haptic Rendering Using Spatialized Normal Cone Search
IEEE Transactions on Visualization and Computer Graphics
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A framework for fast and accurate collision detection for haptic interaction
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A haptic system for virtual prototyping of polygonal models
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Haptic Representation of Elastic Objects
Presence: Teleoperators and Virtual Environments
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Opportunities for actuated tangible interfaces to improve protein study
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sensing, Acquisition, and Interactive Playback of Data-based Models for Elastic Deformable Objects
International Journal of Robotics Research
Improving perceived hardness of haptic rendering via stiffness shifting: an initial study
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Accurate and efficient cpu/gpu-based 3-dof haptic rendering of complex static virtual environments
Presence: Teleoperators and Virtual Environments
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Haptic display of realistic tool contact via dynamically compensated control of a dedicated actuator
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Accelerated haptic rendering of polygonal models through local descent
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Realistic cross-platform haptic applications using freely- available libraries
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Extended rate-hardness: a measure for perceived hardness
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Adding tangential forces in lateral exploration of stiffness maps
HAID'11 Proceedings of the 6th international conference on Haptic and audio interaction design
Haptic interaction with depth video media
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
An efficient and scalable deformable model for virtual reality-based medical applications
Artificial Intelligence in Medicine
Acquisition of elastically deformable object model based on measurement
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Tactile rendering of 3D features on touch surfaces
Proceedings of the 26th annual ACM symposium on User interface software and technology
Stable adaptive algorithm for Six Degrees-of-Freedom haptic rendering in a dynamic environment
The Visual Computer: International Journal of Computer Graphics
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Haptic rendering is the process of computing and generating forces in response to user interactions with virtual objects. Recent efforts by our team at MIT's AI laboratory have resulted in the development of haptic interface devices and algorithms for generating the forces of interaction with virtual objects. This paper focuses on the software techniques needed to generate sensations of contact interaction and material properties. In particular, the techniques we describe are appropriate for use with the Phantom haptic interface, a force generating display device developed in our laboratory. We also briefly describe a technique for representing and rendering the feel of arbitrary polyhedral shapes and address issues related to rendering the feel of non-homogeneous materials. A number of demonstrations of simple haptic tasks which combine our rendering techniques are also described.