Haptic rendering: programming touch interaction with virtual objects
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Stalk: An Interactive System for Virtual Molecular Docking
IEEE Computational Science & Engineering
Presence: Teleoperators and Virtual Environments
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bioinformatics—an introduction for computer scientists
ACM Computing Surveys (CSUR)
Tangible Augmented Interfaces for Structural Molecular Biology
IEEE Computer Graphics and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computational Approaches for Predicting Protein---Protein Interactions: A Survey
Journal of Medical Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic Configuration Recognition Methods in Modular Robots
International Journal of Robotics Research
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
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We outline strategies for actuated tangible user interfaces (TUIs) to improve the study of proteins. Current protein study tools miss fundamental biology concepts because graphical and symbolic interfaces do not allow users to intuitively manipulate complex physical forms. Actuated, tangible tools may enhance understanding at all levels of protein study. To advance TUI awareness of protein study, we present an overview of protein concepts and current protein study tools. Thirty-six protein researchers, engineers, professors and students recommend design guidelines for tangible interfaces in protein study, and we outline research directions for TUIs to improve protein study at all educational levels.