Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The nature of mathematical modeling
The nature of mathematical modeling
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pushpin Computing System Overview: A Platform for Distributed, Embedded, Ubiquitous Sensor Networks
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Sensate Media — Multimodal Electronic Skins as Dense Sensor Networks
BT Technology Journal
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
Escape machine: teaching computational thinking with a tangible state machine game
IDC '08 Proceedings of the 7th international conference on Interaction design and children
A tangible construction kit for exploring graph theory
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Opportunities for actuated tangible interfaces to improve protein study
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Tangible sketching in 3D with posey
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Bosu: a physical programmable design tool for transformability with soft mechanics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Hyperform specification: designing and interacting with self-reconfiguring materials
Personal and Ubiquitous Computing
KidCAD: digitally remixing toys through tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present Senspectra, a computationally augmented physical modeling toolkit designed for sensing and visualization of structural strain. Senspectra seeks to explore a new direction in computational materiality, incorporating the material quality of malleable elements of an interface into its digital control structure. The system functions as a decentralized sensor network consisting of nodes, embedded with computational capabilities and a full spectrum LED, and flexible joints. Each joint functions as an omnidirectional bend sensing mechanism to sense and communicate mechanical strain between neighboring nodes. Using Senspectra, a user incrementally assembles and refines a physical 3D model of discrete elements with a real-time visualization of structural strain. While the Senspectra infrastructure provides a flexible modular sensor network platform, its primary application derives from the need to couple physical modeling techniques utilized in architecture and design disciplines with systems for structural engineering analysis. This offers direct manipulation augmented with visual feedback for an intuitive approach to physical real-time finite element analysis, particularly for organic forms.