An interface for creating and manipulating curves using a high degree-of-freedom curve input device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM SIGGRAPH 2004 Papers
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Computer-assisted pop-up design for children: computationally enriched paper engineering
Advanced Technology for Learning
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Machineshop: a design environment for supporting children's construction of mechanical reasoning and spatial cognition
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
Digital foam interaction techniques for 3D modeling
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Creativity factor evaluation: towards a standardized survey metric for creativity support
Proceedings of the seventh ACM conference on Creativity and cognition
Data-driven suggestions for creativity support in 3D modeling
ACM SIGGRAPH Asia 2010 papers
The UCube: a child-friendly device for introductory three-dimensional design
Proceedings of the 10th International Conference on Interaction Design and Children
deForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch
Proceedings of the 24th annual ACM symposium on User interface software and technology
FingerDraw: more than a digital paintbrush
Proceedings of the 4th Augmented Human International Conference
Codeable objects: computational design and digital fabrication for novice programmers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FAB at CHI: digital fabrication tools, design, and community
CHI '13 Extended Abstracts on Human Factors in Computing Systems
BodyAvatar: creating freeform 3D avatars using first-person body gestures
Proceedings of the 26th annual ACM symposium on User interface software and technology
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
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Children have great facility in the physical world, and can skillfully model in clay and draw expressive illustrations. Traditional digital modeling tools have focused on mouse, keyboard and stylus input. These tools may be complicated and difficult for young users to easily and quickly create exciting designs. We seek to bring physical interaction to digital modeling, to allow users to use existing physical objects as tangible building blocks for new designs. We introduce KidCAD a digital clay interface for children to remix toys. KidCAD allows children to imprint 2.5D shapes from physical objects into their digital models by deforming a malleable gel input device, deForm. Users can mashup existing objects, edit and sculpt or draw new designs on a 2.5D canvas using physical objects, hands and tools as well as 2D touch gestures. We report on a preliminary user study with 13 children, ages 7 to 10, which provides feedback for our design and helps guide future work in tangible modeling for children.