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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
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Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Pervasive Fabrication: Making Construction Ubiquitous in Education
PERCOMW '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications Workshops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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VLHCC '08 Proceedings of the 2008 IEEE Symposium on Visual Languages and Human-Centric Computing
Communications of the ACM - Scratch Programming for All
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Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
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Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
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Proceedings of the 43rd ACM technical symposium on Computer Science Education
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wordpress of objects: addressing layman participation in a post-industrial society
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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The combination of computational design and digital fabrication offers many exciting possibilities for art, design, and creative expression. We seek to make computational design accessible by developing tools that allow novices to use programming and digital fabrication to produce personal and functional objects. In this paper, we describe our development of Codeable Objects, a preliminary computational-design programing tool developed to work in conjunction with digital-fabrication machines. We also present our evaluation of the tool based on a set of user studies in which people built computationally generated crafts, clothing, and accessories. These studies illuminated the viability (and challenges) of engaging novice programmers through design and digital fabrication, and provide a platform for future work in developing programming tools to support personal expression.