IEEE Computer Graphics and Applications
Passive real-world interface props for neurosurgical visualization
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OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and Evaluation of Menu Systems for Immersive Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
A Menu Interface for Wearable Computing
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
The Spin Menu: A Menu System for Virtual Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
"two - 4 - six" - A Handheld Device for 3D-Presentations
3DUI '06 Proceedings of the 3D User Interfaces
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
A malleable surface touch interface
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Robust gloves for 3D interaction in mobile outdoor AR environments
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
A reconfigurable ferromagnetic input device
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Mudpad: fluid haptics for multitouch surfaces
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users
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Detecting shape deformation of soft objects using directional photoreflectivity measurement
Proceedings of the 24th annual ACM symposium on User interface software and technology
KidCAD: digitally remixing toys through tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scan modeling: 3d modeling techniques using cross section of a shape
Proceedings of the 10th asia pacific conference on Computer human interaction
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A thin stretchable interface for tangential force measurement
Proceedings of the 25th annual ACM symposium on User interface software and technology
NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contexts
CHI '13 Extended Abstracts on Human Factors in Computing Systems
The skweezee system: enabling the design and the programming of squeeze interactions
Proceedings of the 26th annual ACM symposium on User interface software and technology
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
Data mining office behavioural information from simple sensors
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
ForceForm: a dynamically deformable interactive surface
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Digital Foam is a new input sensor developed to support clay like sculpting and modeling operations. We present techniques facilitating navigation and manipulation operations performed using Spherical Digital Foam as a sole input device. Our free-form sculpting technique allows manipulation of new and existing 3D models using accumulated sculpting like motions. Digital Foam's multi-point pressure sensitive surface captures the separate locations of a user's fingertips allowing controlled manipulation of multiple model vertices simultaneously. Additionally, we developed a technique that allows the camera view and zoom to be controlled by applying varying pressure to the Digital Foam surface. Furthermore, we have designed a menu system tailored for operation using Spherical Digital Foam as a sole input device using both the internal orientation sensor and the pressure sensitive surface. A new higher resolution Spherical Digital Foam input device with 162 unique pressure sensors is presented. This is a significant improvement in comparison to the previous Spherical Digital Foam version with only 21 sensors. We discuss the design issues and how an increased resolution affects the operation and design of the algorithms used. We propose a new dynamic button allocation technique made possible using the new high resolution Spherical Digital Foam. Finally, we performed a trial study using the new 162 sensor Spherical Digital Foam input device to evaluate elements of the menu system.