Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
An annotated situation-awareness aid for augmented reality
Proceedings of the 15th annual ACM symposium on User interface software and technology
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Possession techniques for interaction in real-time strategy augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
Digital foam interaction techniques for 3D modeling
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Workspace-driven, blended orbital viewing in immersive environments
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
High-precision pointing on large wall displays using small handheld devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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