The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
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CHI '05 Extended Abstracts on Human Factors in Computing Systems
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UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
HybridPointing: fluid switching between absolute and relative pointing with a direct input device
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
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ACM Transactions on Computer-Human Interaction (TOCHI)
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CISIS '10 Proceedings of the 2010 International Conference on Complex, Intelligent and Software Intensive Systems
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International Journal of Human-Computer Studies
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 24th annual ACM symposium on User interface software and technology
International Journal of Human-Computer Studies
BiTouch and BiPad: designing bimanual interaction for hand-held tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Rich interaction with high-resolution wall displays is not limited to remotely pointing at targets. Other relevant types of interaction include virtual navigation, text entry, and direct manipulation of control widgets. However, most techniques for remotely acquiring targets with high precision have studied remote pointing in isolation, focusing on pointing efficiency and ignoring the need to support these other types of interaction. We investigate high-precision pointing techniques capable of acquiring targets as small as 4 millimeters on a 5.5 meters wide display while leaving up to 93 % of a typical tablet device's screen space available for task-specific widgets. We compare these techniques to state-of-the-art distant pointing techniques and show that two of our techniques, a purely relative one and one that uses head orientation, perform as well or better than the best pointing-only input techniques while using a fraction of the interaction resources.