Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Zooming interfaces!: enhancing the performance of eye controlled pointing devices
Proceedings of the fifth international ACM conference on Assistive technologies
Object pointing: a complement to bitmap pointing in GUIs
GI '04 Proceedings of the 2004 Graphics Interface Conference
EyeWindows: evaluation of eye-controlled zooming windows for focus selection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Large-Display User Experience
IEEE Computer Graphics and Applications
Speech-augmented eye gaze interaction with small closely spaced targets
Proceedings of the 2006 symposium on Eye tracking research & applications
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ninja cursors: using multiple cursors to assist target acquisition on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eye and pointer coordination in search and selection tasks
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
ceCursor, a contextual eye cursor for general pointing in windows environments
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
The satellite cursor: achieving MAGIC pointing without gaze tracking using multiple cursors
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
TorusDesktop: pointing via the backdoor is sometimes shorter
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the costs of multiple trajectory pointing methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Universal eye-tracking based text cursor warping
Proceedings of the Symposium on Eye Tracking Research and Applications
Magic-sense: dynamic cursor sensitivity-based magic pointing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Examining the costs of multiple trajectory pointing techniques
International Journal of Human-Computer Studies
Can we beat the mouse with MAGIC?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High-precision pointing on large wall displays using small handheld devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Ninja cursors aim to speed up target selection on large or multiple monitors. Several cursors are displayed on the screen with one of them selected as the active cursor. Eye tracking is used to choose the active cursor. An experiment with 13 participants showed that multiple cursors speed up the selection over long distances, but not over short distances. Participants felt the technique was fastest with 4 cursors per monitor, but still preferred to have only 1 cursor per monitor for their own use.