Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Effective eye-gaze input into Windows
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Hand eye coordination patterns in target selection
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Zooming interfaces!: enhancing the performance of eye controlled pointing devices
Proceedings of the fifth international ACM conference on Assistive technologies
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st international convention on Rehabilitation engineering & assistive technology: in conjunction with 1st Tan Tock Seng Hospital Neurorehabilitation Meeting
Improving the accuracy of gaze input for interaction
Proceedings of the 2008 symposium on Eye tracking research & applications
Improving eye cursor's stability for eye pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Disambiguating ninja cursors with eye gaze
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rake cursor: improving pointing performance with concurrent input channels
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GeoGazemarks: providing gaze history for the orientation on small display maps
Proceedings of the 14th ACM international conference on Multimodal interaction
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Eye gaze interaction for disabled people is often dealt with by designing ad-hoc interfaces, in which the big size of their elements compensates for both the inaccuracy of eye trackers and the instability of the human eye. Unless solutions for reliable eye cursor control are employed, gaze pointing in ordinary graphical operating environments is a very difficult task. In this paper we present an eye-driven cursor for MS Windows which behaves differently according to the "context". When the user's gaze is perceived within the desktop or a folder, the cursor can be discretely shifted from one icon to another. Within an application window or where there are no icons, on the contrary, the cursor can be continuously and precisely moved. Shifts in the four directions (up, down, left, right) occur through dedicated buttons. To increase user awareness of the currently pointed spot on the screen while continuously moving the cursor, a replica of the spot is provided within the active direction button, resulting in improved pointing performance.