CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Human-computer interaction: input devices
ACM Computing Surveys (CSUR)
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
XWand: UI for intelligent spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual panel: virtual mouse, keyboard and 3D controller with an ordinary piece of paper
Proceedings of the 2001 workshop on Perceptive user interfaces
TouchLight: an imaging touch screen and display for gesture-based interaction
Proceedings of the 6th international conference on Multimodal interfaces
GI '05 Proceedings of Graphics Interface 2005
TangiMap: a tangible interface for visualization of large documents on handheld computers
GI '05 Proceedings of Graphics Interface 2005
Soap: how to make a mouse work in mid-air
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Soap: a pointing and gaming device for the living room and anywhere else
ACM SIGGRAPH 2007 emerging technologies
Stane: synthesized surfaces for tactile input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Enabling co-located ad-hoc collaboration on shared displays
AUIC '08 Proceedings of the ninth conference on Australasian user interface - Volume 76
ARForce: a marker-based augmented reality system for force distribution input
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
One-handed behind-the-display cursor input on mobile devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Mid-air text input techniques for very large wall displays
Proceedings of Graphics Interface 2009
Plug-and-design: embracing mobile devices as part of the design environment
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enabling multi-user interaction in large high-resolution distributed environments
Future Generation Computer Systems
SpeckleSense: fast, precise, low-cost and compact motion sensing using laser speckle
Proceedings of the 24th annual ACM symposium on User interface software and technology
Detecting shape deformation of soft objects using directional photoreflectivity measurement
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 2012 International Symposium on Pervasive Displays
Real-Time image alignment for a gyro-visual hybrid pointing device
ICIAR'12 Proceedings of the 9th international conference on Image Analysis and Recognition - Volume Part I
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
A thin stretchable interface for tangential force measurement
Proceedings of the 25th annual ACM symposium on User interface software and technology
Tangential force sensing system on forearm
Proceedings of the 4th Augmented Human International Conference
High-precision pointing on large wall displays using small handheld devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
Soap is a pointing device based on hardware found in a mouse, yet works in mid-air. Soap consists of an optical sensor device moving freely inside a hull made of fabric. As the user applies pressure from the outside, the optical sensor moves independent from the hull. The optical sensor perceives this relative motion and reports it as position input. Soap offers many of the benefits of optical mice, such as high-accuracy sensing. We describe the design of a soap prototype and report our experiences with four application scenarios, including a wall display, Windows Media Center, slide presentation, and interactive video games.