Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Gaze-orchestrated dynamic windows
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
Direct interaction with large-scale display systems using infrared laser tracking devices
APVis '03 Proceedings of the Asia-Pacific symposium on Information visualisation - Volume 24
Real-time monocular tracking of view frustum for large screen human-computer interaction
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
Bio-sensing systems and bio-feedback systems for interactive media arts
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Involving psychometric tests for input device evaluation with older people
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Soap: a pointing device that works in mid-air
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Young children's ability to use a computer mouse
Computers & Education
Soap: how to make a mouse work in mid-air
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Soap: a pointing and gaming device for the living room and anywhere else
ACM SIGGRAPH 2007 emerging technologies
Using direct and indirect input devices: Attention demands and age-related differences
ACM Transactions on Computer-Human Interaction (TOCHI)
Estimation of User Interest from Face Approaches Captured by Webcam
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Vision-based hand interaction and its application in pervasive games
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Effects of view, input device, and track width on video game driving
Proceedings of Graphics Interface 2011
Reacting with care: the hybrid interaction types in a sensible space
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
ICIAP'11 Proceedings of the 16th international conference on Image analysis and processing: Part I
Using device models for analyzing user interaction problems
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Eye tracking using neural network and mean-shift
ICCSA'06 Proceedings of the 2006 international conference on Computational Science and Its Applications - Volume Part III
Controlling an avatar's pointing gestures in desktop collaborative virtual environments
Proceedings of the 17th ACM international conference on Supporting group work
TRIGGER: maximizing functional effect of using products
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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