CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
SDM: selective dynamic manipulation of visualizations
Proceedings of the 8th annual ACM symposium on User interface and software technology
A focus+context technique based on hyperbolic geometry for visualizing large hierarchies
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-computer interaction: input devices
ACM Computing Surveys (CSUR)
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with the big screen: pointers to ponder
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Useful parameters for the design of laser pointer interaction techniques
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interaction with a Projection Screen Using a Camera-tracked Laser Pointer
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Evaluation of alternative presentation control techniques
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Facilitating interaction with large displays in smart spaces
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Sceptre: an infrared laser tracking system for virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Tangible interfaces for interactive multimedia presentations
Mobile Information Systems - Information Assurance and Advanced Human-Computer Interfaces
Laser Pointer Tracking in Projector-Augmented Architectural Environments
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Using Video with Active Markers
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Cloth displays: interacting with drapable textile screens
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
International Journal of Human-Computer Studies
Information visualization on large, high-resolution displays: issues, challenges, and opportunities
Information Visualization - Special issue on State of the Field and New Research Directions
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Existing large scale display systems generally adopt an indirect approach to user interaction. This is due to the use of standard desktop-oriented devices, such as a mouse on a desk, to control the large wall-sized display. By using an infrared laser pointer and an infrared tracking device, a more direct interaction with the large display can be achieved, thereby reducing the cognitive load of the user and improving their mobility. The challenge in designing such systems is to allow users to interact with objects on the display naturally and easily. Our system addresses this with hotspots, regions surrounding objects of interest, and gestures, movements made with the laser pointer which triggers an action, similar to those found in modern web browsers (e.g. Mozilla and Opera). Finally, these concepts are demonstrated by an add-in module for Microsoft® PowerPoint® using the NaturalPointTM Smart-NavTM tracking device.