Automating the design of graphical presentations of relational information
ACM Transactions on Graphics (TOG)
Space-scale diagrams: understanding multiscale interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design for large displays
interactions
Information visualization: perception for design
Information visualization: perception for design
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An ordering of secondary task display attributes
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Direct interaction with large-scale display systems using infrared laser tracking devices
APVis '03 Proceedings of the Asia-Pacific symposium on Information visualisation - Volume 24
Change Blindness in Information Visualization: A Case Study
INFOVIS '01 Proceedings of the IEEE Symposium on Information Visualization 2001 (INFOVIS'01)
Interactive Information Visualization of a Million Items
INFOVIS '02 Proceedings of the IEEE Symposium on Information Visualization (InfoVis'02)
CMV '03 Proceedings of the conference on Coordinated and Multiple Views In Exploratory Visualization
Filtering and brushing with motion
Information Visualization
Wideband displays: mitigating multiple monitor seams
CHI '04 Extended Abstracts on Human Factors in Computing Systems
The vacuum: facilitating the manipulation of distant objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of tiled high-resolution display on basic visualization and navigation tasks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Large-Display User Experience
IEEE Computer Graphics and Applications
Improving drag-and-drop on wall-size displays
GI '05 Proceedings of Graphics Interface 2005
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Proceedings of the ACM symposium on Virtual reality software and technology
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
Interacting with Large Displays
Computer
GI '06 Proceedings of Graphics Interface 2006
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Phosphor: explaining transitions in the user interface using afterglow effects
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
High-resolution gaming: Interfaces, notifications, and the user experience
Interacting with Computers
Beyond visual acuity: the perceptual scalability of information visualizations for large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perception of elementary graphical elements in tabletop and multi-surface environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive Tree Comparison for Co-located Collaborative Information Visualization
IEEE Transactions on Visualization and Computer Graphics
Jigsaw: supporting investigative analysis through interactive visualization
Information Visualization
Comparing usage of a large high-resolution display to single or dual desktop displays for daily work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multiscale interaction technique for large, high-resolution displays
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
Understanding Multi-touch Manipulation for Surface Computing
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Tiled++: An Enhanced Tiled Hi-Res Display Wall
IEEE Transactions on Visualization and Computer Graphics
Space to think: large high-resolution displays for sensemaking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual encodings that support physical navigation on large displays
Proceedings of Graphics Interface 2011
Co-located collaborative sensemaking on a large high-resolution display with multiple input devices
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Analysis of user behavior on high-resolution tiled displays
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Intelligence analysis using high resolution displays
ISI'06 Proceedings of the 4th IEEE international conference on Intelligence and Security Informatics
Designing large high-resolution display workspaces
Proceedings of the International Working Conference on Advanced Visual Interfaces
The semantics of clustering: analysis of user-generated spatializations of text documents
Proceedings of the International Working Conference on Advanced Visual Interfaces
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Larger, higher-resolution displays are becoming accessible to a greater number of users as display technologies decrease in cost and software for the displays improves. The additional pixels are especially useful for information visualization where scalabitity has typically been limited by the number of pixels available on a display. But how will visualizations for larger displays need to fundamentally differ from visualizations on desktop displays? Are the basic visualization design principles different? With this potentially new design paradigm comes questions such as whether the relative effectiveness of various graphical encodings are different on large displays, which visualizations and datasets benefit the most, and how interaction with visualizations on large, high-resolution displays wit[ need to change. As we explore these possibilities, we shift away from the technical limitations of scalability imposed by traditional displays [e.g. number of pixels] to studying the human abilities that emerge when these limitations are removed. There is much potential for information visualizations to benefit from large, high-resolution displays, but this potential wit[ only be realized through understanding the interaction between visualization design, perception, interaction techniques, and the display technology. In this paper we present critical design issues and outline some of the challenges and future opportunities for designing visualizations for large, high-resolution displays. We hope that these issues, challenges, and opportunities will provide guidance for future research in this area.