CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design for large displays
interactions
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating Perceptual and Symbolic Information in VR
IEEE Computer Graphics and Applications
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
Women go with the (optical) flow
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of Field of View on Balance in an Immersive Environment
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Effects of field of view on performance with head-mounted displays
Effects of field of view on performance with head-mounted displays
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Proceedings of the 16th annual ACM symposium on User interface software and technology
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Information-rich virtual environments: theory, tools, and research agenda
Proceedings of the ACM symposium on Virtual reality software and technology
VR '04 Proceedings of the IEEE Virtual Reality 2004
Effects of tiled high-resolution display on basic visualization and navigation tasks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the ACM symposium on Virtual reality software and technology
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
High-resolution gaming: Interfaces, notifications, and the user experience
Interacting with Computers
Beyond visual acuity: the perceptual scalability of information visualizations for large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhanced 3D object snap for CAD modelling on large stereo displays
International Journal of Computer Applications in Technology
The Benefits of Co-located Collaboration and Immersion on Assembly Modeling in Virtual Environments
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Perspectives, frame rates and resolutions: it's all in the game
Proceedings of the 4th International Conference on Foundations of Digital Games
"Where Did I Put That?" --- Effectiveness of Kinesthetic Memory in Immersive Virtual Environments
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
A Two-User Framework for Rapid Immersive Full Cycle Product Customization
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Adaptive context aware attentive interaction in large tiled display
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Proceedings of Graphics Interface 2010
Proceedings of the 2nd Augmented Human International Conference
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information visualization on large, high-resolution displays: issues, challenges, and opportunities
Information Visualization - Special issue on State of the Field and New Research Directions
An exploration of interaction styles in mobile devices for navigating 3d environments
Proceedings of the 10th asia pacific conference on Computer human interaction
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
International Journal of Human-Computer Studies
Hi-index | 0.00 |
Physically large-size high-resolution displays have been widely applied in various fields. There is a lack of research, however, that demonstrates empirically how users benefit from the increased size and resolution afforded by emerging technologies. We designed a controlled experiment to evaluate the individual and combined effects of display size and resolution on task performance in an Information-Rich Virtual Environment (IRVE). We also explored how a wayfinding aid would facilitate spatial information acquisition and mental map construction when users worked with various displays. We found that users were most effective at performing IRVE search and comparison tasks on large high-resolution displays. In addition, users working with large displays became less reliant on wayfinding aids to form spatial knowledge. We discuss the impact of these results on the design and presentation of IRVEs, the choice of displays for particular applications, and future work to extend our findings.