Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual homing is possible without landmarks: a path integration study in virtual reality
Presence: Teleoperators and Virtual Environments
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of head-mounted display mechanics on distance judgments in virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Combining head-mounted and projector-based displays for surgical training
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
ACM Transactions on Applied Perception (TAP)
Visual cues can be sufficient for triggering automatic, reflexlike spatial updating
ACM Transactions on Applied Perception (TAP)
GI '06 Proceedings of Graphics Interface 2006
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating effectiveness of interaction techniques across immersive virtual environmental systems
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Presence: Teleoperators and Virtual Environments
Towards an effective low-cost virtual reality display system for education
Journal of Computing Sciences in Colleges
The benefits of immersion for spatial understanding of complex underground cave systems
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Effects of stereo viewing conditions on distance perception in virtual environments
Presence: Teleoperators and Virtual Environments
A Wide Field-of-view Head Mounted Projective Display using Hyperbolic Half-silvered Mirrors
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Presence-enhancing real walking user interface for first-person video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Mediated attention with multimodal augmented reality
Proceedings of the 2009 international conference on Multimodal interfaces
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Evaluating the need for display-specific and device-specific 3D interaction techniques
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Proceedings of the 2nd Augmented Human International Conference
What maps and what displays for remote situation awareness and rov localization?
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Hi-index | 0.00 |