Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Comparative effectiveness of augmented reality in object assembly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Effects of field of view on performance with head-mounted displays
Effects of field of view on performance with head-mounted displays
Interactive context-driven visualization tools for augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Interactive Focus and Context Visualization for Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Sonification for supporting joint attention in dyadic augmented reality-based cooperation
Proceedings of the 8th Audio Mostly Conference
Evaluation of attention-guiding video visualization
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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We present an Augmented Reality (AR) system to support collaborative tasks in a shared real-world interaction space by facilitating joint attention. The users are assisted by information about their interaction partner's field of view both visually and acoustically. In our study, the audiovisual improvements are compared with an AR system without these support mechanisms in terms of the participants' reaction times and error rates. The participants performed a simple object-choice task we call the "gaze game" to ensure controlled experimental conditions. Additionally, we asked the subjects to fill in a questionnaire to gain subjective feedback from them. We were able to show an improvement for both dependent variables as well as positive feedback for the visual augmentation in the questionnaire.