Quantitative evaluation of perspective and stereoscopic displays in three-axis manual tracking tasks
IEEE Transactions on Systems, Man and Cybernetics
A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs
IEEE Transactions on Visualization and Computer Graphics
Visual cues for perceiving distances from objects to surfaces
Presence: Teleoperators and Virtual Environments
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Effects of field of view on performance with head-mounted displays
Effects of field of view on performance with head-mounted displays
The effects of head-mounted display mechanics on distance judgments in virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
HMD calibration and its effects on distance judgments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
A full-body avatar improves egocentric distance judgments in an immersive virtual environment
Proceedings of the 5th symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
HMD calibration and its effects on distance judgments
ACM Transactions on Applied Perception (TAP)
Simulating believable forward accelerations on a stewart motion platform
ACM Transactions on Applied Perception (TAP)
Visual and proprioceptive integration of the virtual and real fingertips
HSI'09 Proceedings of the 2nd conference on Human System Interactions
The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environment
Presence: Teleoperators and Virtual Environments
Egocentric distance judgments in a large screen display immersive virtual environment
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
The effect of stereo and context on memory and awareness states in immersive virtual environments
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Depth perception within peripersonal space using head-mounted display
Presence: Teleoperators and Virtual Environments
Proceedings of the ACM Symposium on Applied Perception
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
Proceedings of the 1st symposium on Spatial user interaction
ACM Transactions on Applied Perception (TAP)
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
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Several studies from different research groups investigating perception of absolute, egocentric distances in virtual environments have reported a compression of the intended size of the virtual space. One potential explanation for the compression is that inaccuracies and cue conflicts involving stereo viewing conditions in head mounted displays result in an inaccurate absolute scaling of the virtual world. We manipulate stereo viewing conditions in a head mounted display and show the effects of using both measured and fixed inter-pupilary distances, as well as bi-ocular and monocular viewing of graphics, on absolute distance judgments. Our results indicate that the amount of compression of distance judgments is unaffected by these manipulations. The equivalent performance with stereo, bi-ocular, and monocular viewing suggests that the limitations on the presentation of stereo imagery that are inherent in head mounted displays are likely not the source of distance compression reported in previous virtual environment studies.