Effects of field of view on performance with head-mounted displays
Effects of field of view on performance with head-mounted displays
Presence: Teleoperators and Virtual Environments
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
The effects of head-mounted display mechanics on distance judgments in virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
Distance perception in real and virtual environments
ACM Transactions on Applied Perception (TAP)
Distance Perception and the Visual Horizon in Head-Mounted Displays
ACM Transactions on Applied Perception (TAP)
The influence of feedback on egocentric distance judgments in real and virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Minification influences spatial judgments in virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
The benefits of third-person perspective in virtual and augmented reality?
Proceedings of the ACM symposium on Virtual reality software and technology
Presence: Teleoperators and Virtual Environments
Egocentric Depth Judgments in Optical, See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Functional similarities in spatial representations between real and virtual environments
ACM Transactions on Applied Perception (TAP)
Distance estimation in virtual and real environments using bisection
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Effects of Virtual Reality Immersion and Walking Speed on Coordination of Arm and Leg Movements
Presence: Teleoperators and Virtual Environments
Effects of stereo viewing conditions on distance perception in virtual environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A full-body avatar improves egocentric distance judgments in an immersive virtual environment
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Improved third-person perspective: a solution reducing occlusion of the 3PP?
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
ACM Transactions on Applied Perception (TAP)
Comparison of the levels of presence and anxiety in an acrophobic environment viewed via hmd or cave
Presence: Teleoperators and Virtual Environments
Distance perception in virtual environments: a closer look at the horizon and the error
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Judgment of natural perspective projections in head-mounted display environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Simulating believable forward accelerations on a stewart motion platform
ACM Transactions on Applied Perception (TAP)
What Visual Cues Do We Use to Perceive Depth in Virtual Environments?
ICIRA '09 Proceedings of the 2nd International Conference on Intelligent Robotics and Applications
Blur in human vision and increased visual realism in virtual environments
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environment
Presence: Teleoperators and Virtual Environments
Egocentric distance judgments in a large screen display immersive virtual environment
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Depth perception within peripersonal space using head-mounted display
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
Proceedings of the ACM Symposium on Applied Perception
ACM Transactions on Applied Perception (TAP)
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
Evaluation of surround-view and self-rotation in the OctaVis VR-System
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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Observers binocularly viewed a target placed in a large open field under two viewing conditions: unrestricted field of view and reduced field of view, as effected using a simulated head-mounted display. Observers indicated the perceived distance of the target, which ranged from 2 to 15m, using both verbal report and blind walking. For neither response was there a reliable effect of limiting the field of view on the perception of distance. This result indicates that the significant underperception of distance observed in several studies on distance perception in virtual environments is not caused by the limited field of view of the head-mounted display.