Resolving Multiple Occluded Layers in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Distance perception in real and virtual environments
ACM Transactions on Applied Perception (TAP)
Distance Perception and the Visual Horizon in Head-Mounted Displays
ACM Transactions on Applied Perception (TAP)
Objective Measures for the Effectiveness of Augmented Reality
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Pictorial Depth Cues for Outdoor Augmented Reality
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality
VR '06 Proceedings of the IEEE conference on Virtual Reality
Handheld Augmented Reality Displays
VR '06 Proceedings of the IEEE conference on Virtual Reality
Visualization methods for outdoor see-through vision
Proceedings of the 2005 international conference on Augmented tele-existence
Presence: Teleoperators and Virtual Environments
Egocentric Depth Judgments in Optical, See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
User evaluation of see-through vision for mobile outdoor augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
A depth cue method based on blurring effect in augmented reality
Proceedings of the 4th Augmented Human International Conference
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Enabling users to accurately perceive the correct depth of occluded objects is one of the major challenges in user interfaces for Mixed Reality (MR). Therefore, several visualization techniques and user evaluations for this area have been published. Our research is focused on photorealistic X-ray type visualizations in outdoor environments. In this paper, we present an evaluation of depth perception in far-field distances through two photorealistic visualizations of occluded objects (X-ray and Melt) in the presence and absence of a depth cue. Our results show that the distance to occluded objects was underestimated in all tested conditions. This finding is curious, as it contradicts previously published results of other researchers. The Melt visualization coupled with a depth cue was the most accurate among all the experimental conditions.