Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
Is semitransparency useful for navigating virtual environments?
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Merging Visible and Invisible: Two Camera-Augmented Mobile C-Arm (CAMC) Applications
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Resolving Multiple Occluded Layers in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Implementation of an Augmented Reality System on a PDA
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Case study: observing a volume rendered fetus within a pregnant patient
VIS '94 Proceedings of the conference on Visualization '94
Outdoor See-Through Vision Utilizing Surveillance Cameras
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
X-Ray Window: portable visualization on the International Space Station
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Exploring augmented reality visualizations
Proceedings of the working conference on Advanced visual interfaces
User evaluation of see-through vision for mobile outdoor augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Techniques for view transition in multi-camera outdoor environments
Proceedings of Graphics Interface 2010
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
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Visualizing occluded objects is a useful applications of Mixed Reality (MR), which we call "see-through vision." For this application, it is important to display occluded objects in such a manner that they can be recognized intuitively by the user.Here, we evaluated five visualization methods for see-through vision that help the user to intuitively recognize occluded objects in outdoor scenes: "elimination of occluding object," "ground grid," "overlaying model of occluding object," "top-down view," and "on-off switching of MR display." As we applied a new handheld MR device for outdoor see-through vision, we conducted subjective experiments to determine the best combination of methods. The experimental results indicated the combination of showing the ground grid, overlaying the wire-frame models of occluding objects, and top-down view to be optimal, while it is not necessary to display occluding objects for outdoor see-through vision with a handheld device, because users can see them with the naked eye.